Assassin’s Creed Black Flag Resynced Title Update 1.0.6 launches on August 4 at 7:00 AM PST. The patch introduces an option to hide the Blowpipe from Edward’s back, increases the number of autosaves, and fixes several issues reported since launch.
Ubisoft is releasing the update on Xbox Series X|S, PlayStation 5, PC, and Steam. Download sizes vary considerably between platforms.
Black Flag Resynced Update 1.0.6 Release Time and Size
Ubisoft plans to release Title Update 1.0.6 at 7:00 AM PST on August 4.
The announced patch sizes are:
| Platform | Download Size |
|---|---|
| Xbox Series X|S | 15.2 GB |
| PlayStation 5 | 5.03 GB |
| PC | 3.7 GB |
| Steam | 1.8 GB |
Players may need additional free storage space while the update installs. Actual download timing can also vary based on platform deployment and regional availability.
Autosaves Increased From Five to 10
Update 1.0.6 doubles the number of available autosaves from five to 10.
The expanded history gives players more opportunities to return to an earlier point if a mission, purchase, or exploration decision does not go as planned. It may also help players recover from progression problems without relying on a much older manual save.
All Bug Fixes in Update 1.0.6
Ubisoft listed the following general fixes:
- Increased the number of autosaves from five to 10.
- Fixed a PC issue that could lock cutscenes to 30 FPS after changing custom graphics settings from a Low preset.
- Added the missing tutorial explaining how to throw money.
- Fixed DLC Pack notifications appearing at the beginning of a new game.
- Fixed Edward sliding after fast traveling to a synchronized viewpoint while sprinting and jumping down.
- Fixed a mouse and keyboard issue that could mark or unmark a quest while selecting the Quest tab.
- Fixed missing confirmation messages after purchasing Resource Packs.
- Fixed an issue preventing parkour while holding RT after remapping RT to sprint.
- Fixed minor crashes during ground and naval combat.
- Fixed Edward’s hood toggle during a Leap of Faith.
The update does not introduce new missions or major balance changes. Its focus is quality-of-life improvements, stability, and several smaller problems affecting movement and menus.
Gameplay
- Leg sweeps should now work against enemies in attentive or suspicious states.
- Brute Elites should charge toward Edward correctly instead of occasionally remaining in place.
- Ubisoft fixed an issue caused by attempting to hire dancers while standing on top of a box.
- Quick Use Rope Dart should remain available after Edward is interrupted by an enemy attack or completes a rope dart hang.
- Drunk pirates can now be assassinated inside smoke after combat has started.
- Enemy ships should correctly damage the Jackdaw when ramming it from the affected angles.
- Bodies positioned on benches should no longer become lootable or carryable after loading a save.
- Guards should react more quickly after discovering a hanging body.
- Edward should properly turn toward his aiming direction during naval combat.
- Vaulting over an enemy should no longer trigger an unintended takedown.
- Naval Convoy leaders should no longer be launched through the air during boarding after players reduce their wanted level or send the vessel to Kenway’s Fleet.
World
- Edward should no longer become trapped while parkouring between a tree and wall in Kingston.
- Players can no longer fast travel to an unsynchronized viewpoint in Havana.
- A warning should now appear when attempting to fast travel to a captured fort from inside a restricted area.
- Climbing behind the chest on Mariguana Island should no longer leave Edward stuck in a free-fall state.
Progression and Economy
- The listed price of the Kraken wheel has been corrected.
- The codex entry for The Benjamin should now unlock during the correct quest.
UI and Menu
- Simplified Chinese now uses an updated font designed to improve readability.
- Switching to the Map tab while viewing a Codex entry should no longer cause a soft lock.
- Arabic-language menu alignment issues have been corrected.
- Ubisoft lists a correction involving the display of ally ship icons, although the published note does not provide further details.
- The black background used for objectives with the Vision Preset enabled should no longer remain visible during Modern Rifts.
Visuals and Graphics
- Multiple animation problems have been corrected.
- Minor ragdoll behavior issues have been fixed.
- Assassination sequences received several camera corrections.
- Underwater lighting should now display properly.
- Visual gaps in the walls of the Nassau fort have been repaired.
- Blood effects during a pistol finishing move should no longer appear from an enemy’s hips instead of the intended location.
- Tavern Brawl animations should behave more naturally when enemies are knocked out near tables and chairs.
- The Hellion Armor cape should no longer clip incorrectly during strong winds.
Localization
- The Simplified Chinese title displayed on platform packaging has been corrected.
- The Simplified Chinese translation for the Ed the Diver Trophy and Achievement has also been fixed.
Audio
- Ubisoft corrected several instances of missing audio.
- A sound should now play when a standard guard blocks Edward’s melee attack.
- The Hideout watermill audio should no longer play after opening and closing the menu before the Hideout Garden has been unlocked.
- Certain Simplified Chinese dialogue lines have been rebalanced to make them easier to hear.
Quest Fixes
The following notes name quests, objectives, characters, and story events. Players who have not completed the campaign may want to skip this section.
Spoilers Ahead
- Overrun and Outnumbered: James Kidd should no longer remain idle when players skip the cutscene and immediately use a Sleep Dart on an enemy.
- Delirium: Ship sails should no longer appear to float when Edward swims upward.
- Traveling Salesman: Skipping through the cutscene should no longer cause low-quality civilian models to appear.
- Vainglorious Bastards: The Royal African Ship should no longer sink unexpectedly after the cutscene.
- A Second Chance: Players should no longer be able to fast travel to the Jackdaw while carrying food in a way that causes the food to disappear.
- Mayan Mysteries: The Mayan Armor should now remain obtainable for players who collected a Mayan stone before completing Overrun and Outnumbered.
- A Cockalorum: Lucy’s behavior during the Reach the villa objective has been adjusted to address instances where she left hiding unexpectedly.
- The Sage’s Buried Secret: James Kidd should no longer become stuck when Edward blocks his route while climbing the rocks.
- What the Devil!: Players should no longer complete the Board the HMS Demolition objective unintentionally while controlling Edward.
- Templar Ships: Being detected while eavesdropping on civilians should no longer leave players permanently stuck in combat.
- Upton Travers: The Kill Upton objective should remain available after loading a save.
- Diving for Medicines: Ubisoft fixed an issue that could remove autosave files when players participated in the related Upton Travers content during the main quest.
- Enemies should react correctly to Sleep and Berserk Darts during quests where they are following another character.
- Morgan’s Treasures and Midnight Moonshine should no longer remain unavailable on Black Island.
Platform-Specific Fixes
PSSR should now remain properly enabled when the same account is first used on a standard PlayStation 5 and later on a PlayStation 5 Pro.
Patch 1.0.6 arrives August 4 at 7:00 am PST. Players should install the patch before looking for the new Hide Gear option in Edward’s outfit menu.