The House of Tesla Chapter 2 Walkthrough

Step-by-step solutions for every puzzle in Chapter 2 of The House of Tesla.
The House of Tesla Chapter 2 Walkthrough
Screenshot by Nux Game Guides

The House of Tesla Chapter 2 Walkthrough

Step-by-step solutions for every puzzle in Chapter 2 of The House of Tesla.

This House of Tesla Chapter 2 Walkthrough guides you through every puzzle without spoiling the magic up front. From freeing the crank and powering the conveyor to welding key parts, solving the eight-bulb door, and syncing the statue and camera contraptions, we’ll take you step-by-step so you can keep momentum and enjoy the reveals. Use this House of Tesla Chapter 2 Walkthrough as your companion piece to Chapter 1.

The House of Tesla Chapter 2 Full Walkthrough

1) Free the Metal Crank & Lower the First Stairs

  1. Zoom in and flip the Metal Crank to the right to trigger a cutscene.
  2. Re-zoom the podium. On the top panel, find the Screw and spin it left to remove the upper cover.
  3. Flip the Switch inside to release the Metal Crank; collect it.
  4. Back out, look left to the tall box. Insert the Metal Crank, spin to lower the stairs and open the gate. Zoom the stairs to move down.
  5. Turn around, take the Broken Gear Holder from the crank device.

2) Balance the Meter & Repair the Gear Cover

  1. Face the device with two wheels and a center meter.
    • Turn left wheel until yellow hits the 3rd tick.
    • Turn right wheel until yellow hits the 2nd tick. The meter turns green and powers the right mechanism.
  2. Use the new handle to lower the glass case.
  3. Place the Broken Gear Holder into the exposed bay.
  4. To the right, unlatch the small shelf, flip it open to reveal ↓/↑ buttons.
  5. Press: Down, Up, Down, Down, then the green button.
  6. Press/hold red and trace the crack to weld it. Pick up the Welded Gear Holder.

3) Re-rig the Stairs & Power the Conveyor/Elevator

  1. Return to the crank machine. Zoom the red gear and insert the Welded Gear Holder.
  2. Back out once, spin the Metal Crank to slide the upper stairs to the next level (don’t descend yet).
  3. Activate the Prototype (blue lines).
  4. Zoom into the blue pipes by the conveyor:
    • Drag power from the bottom orb → orb above the conveyor to start it.
    • Drag conveyor orb → item at belt end.
    • Drag that orb → far-left elevator orb to power the elevator.

4) Drop & Strip the Elevator Sheave

  1. Go down the stairs, approach the elevator.
  2. At the elevator front, remove the metal wedge so the car drops to the next level.
  3. On top, unscrew the Knob Screw to collect it.
  4. Slide the green/gold cover aside, take the Cracked Sheave.

5) Weld the Sheave & Restore the Elevator

  1. Back to the Welding Machine: place Cracked Sheave on the platform.
  2. Set arrow route: Down, Up, Up, Down, Up, Up, Down, Down, then press green.
  3. Hold red and trace to weld. Take Welded Sheave.
  4. Return to the elevator: install Welded Sheave, close door, reinstall Knob Screw (spin right to lock).
  5. Press the elevator button to raise it, enter, and select Floor 3 (you’re on Floor 2).

6) Paper Clue, Hollow Corkscrew & Lightbulb

  1. Exit to the platform on Floor 3.
  2. Read the paper on the wooden box (updates log).
  3. Open the wooden crate (latch → lid) and collect Hollow Corkscrew.
  4. Back into the elevator: attach Hollow Corkscrew to the flickering top light, spin left to remove, then take the Lightbulb from the socket.

7) Eight-Bulb Lock (Door Puzzle)

  1. Exit to the locked door; insert the Lightbulb into the empty socket.
  2. Number bulbs 1–8 clockwise (top = 1; position 8 is the one you placed).
  3. Press bulbs in this order to open:
    1, 3, 5, 7, 8, 2, 3, 6, 2, 3, 4, 2.

8) Memory, Briefcase, Train & Roof Sliders

  1. Inside, interact with the memory (choose Amendments → Project).
  2. Take the Tower-Shaped Key from the desk.
  3. Insert key into the briefcase crest, spin to unlock, lift the lid. An Ornamental Tile drops—pick it up.
  4. Take the Golden Beam from the top compartment.
  5. On the briefcase front, slide white tiles left until you reveal a Model Train; collect it.
  6. On the top tracks, place the Model Train between the barriers—right barrier raises.
  7. Drag the train right to raise the house model.
  8. Zoom the house; insert Golden Beam above the door to unlock the green roof.
  9. Slide the green roof right to reveal the square hole and side window sliders.
  10. Set slider notches (top=1 to bottom=4), left→right: 4, 1, 2, 3.
  11. Match the back of the Ornamental Tile; when the center shape lights, insert the tile. The briefcase platform rises, revealing left/right puzzles.

9) Right Puzzle – Star Grid (Turquoise & Blue)

Use the diagonal arrow controls; moving a star rotates the grid 90°. Do these moves:

T-Up → T-Right → T-Right → T-Right → T-Down → T-Right → T-Down → B-Down → T-Down → B-Left → T-Right.

The left panel opens—take the Tower Model.
Open it in inventory and extend/center pieces to form the Erected Tower Model.
Place it in the roof slot to raise both track barriers, then slide the train left to raise the lighthouse-like platform.
Collect the Small Key from the lighthouse.

10) Clock Puzzle & Wire Dome

  1. Zoom the clock on the left of the case; insert Small Key.
  2. Set ring sliders:
  • Top slider = 2nd turquoise mark from top.
  • Bottom slider = 2nd turquoise mark from bottom.
  • Spin key until both hands at 12. Slide clock face left; take Wire Dome.
  1. Place Wire Dome atop the lighthouse. Cutscene—choose Anger.

11) Book Ramps, Marbles & Cylinder

  1. At the tall book tower, open the left rectangle door.
  2. Pull the far-right red book and drag it in front of the far-left book to align the ramp; marble rolls.
  3. Back out once, open the front rectangle door. Move books to align ramps (slots 1–5, left→right):
  • 1 → 5
  • 1 → 4
  • 2 → 3
  • 1 → 2
  • The glass case on the first shelf lowers.
  1. Spin the handle inside to open and collect Crank and Segmented Cylinder.

12) Columbus Table – Symbols, Tablet & Compass

  1. At the blue table with glass dome, read The Feat of Columbus.
  2. Left leg: insert Crank, spin to open side drawer (sliding wood squares). Back out for now.
  3. Right side rollers (1–6 left→right) should show: —, Crown, —, Cross, Gryphon, —.
  4. Return to left symbols; slide down 2, 5, 6 to match. The far-right compartment opens—turn the screw to get Wooden Tablet (Castle).
  5. Front of table: place the Wooden Tablet in the missing slot; cover drops to reveal a Compass.
  6. Slide direction tokens to correct positions:
  • NW → between N and W
  • SE → between S and E
  • SW → between S and W
  • The compass opens; take Push Button.
  1. Top of table: insert Push Button at the missing spot.
  2. Spin the egg by pressing Button 3 → Button 4 (timed). The egg pops; the jar swings open. Collect the Shot Glass.
  3. In the U-shaped table room, read the paper (updates book).
  4. Shot-glass altar:
  • Move waves glass (from red-orb slot) to the far left waves slot—take the note from the box that opens.
  • Place red glass at red orb; square glass to square slot.
  • Move whale tail to far-left blank; door to far-right blank—open the red container and take Pipe Wrench.
  • (Optional for achievement) Move waves and red to the blank extremes to open far-left container (empty).

13) Valve 2, Hip Flask & Face Mechanism

  1. Inspect the valve left of the wall statue—note the number 2.
  2. In inventory, expand Pipe Wrench to size 2.
  3. Use it on the valve bolt; unscrew to collect Pipe Wrench (reset) and Valve.
  4. Swing open the valve door; slide the small latch at the tube’s bottom to drop the jar with two doves. Take the Hip Flask.
  5. In the Alcove, zoom the wall face. Hang the Hip Flask between the chains, then rotate it out—mouth lowers, face rises, revealing a mechanism.

14) Globe Beam, Statue Foot & Welding the Foot

  1. Back at the desk, fling the compass lid aside to expose models. Remove the Golden Beam from the building.
  2. Above the statue, zoom the globe and insert the Golden Beam into the missing slot. The statue’s foot falls—collect the Metal Foot.
  3. Elevator to Floor 2; at the Welding Machine, place the Segmented Cylinder (arrows) and then the Metal Foot.
  • Roller 1: Down, Up, Down, Down
  • Roller 2: Up, Down, Up, Down
  • Roller 3: Down, Up, Up, Down
  • Press/hold Red to weld. Take Welded Metal Foot.
  1. Return to Floor 3; attach the Welded Metal Foot to the statue. Panels open left/right.

15) Limb Switches with Prototype

Activate the Prototype to see blue power lines, then set limb switches to touch each node:

  • Right Arm: Leave as is.
  • Right Leg: Bottom-left slot.
  • Left Arm: Top-right slot (connects to globe).
  • Left Leg: Bottom-right slot.
  • A piece drops—pick up the Clock Hand.

16) Timed Door Power & Horse Pose Puzzle

  1. At the face mechanism in the Alcove, insert the Clock Hand.
  2. Open the door; turn the hand three clicks right (pointing left), press the button—this starts a timer so you can exit as the door closes, routing power outside.
  3. With the outside device powered (horses with green/yellow/blue frames), you must match specific poses using clues:
  • Check the racehorse painting on the closed Alcove door (colors/numbers).
  • Use the zoetrope on the desk (right of the model box) to dial in each pose with the right-side lever/clicks.
  • Set frames to:
    • Green: gallop pose (7 clicks)
    • Yellow: front legs form a triangle (4 clicks)
    • Blue: all legs tucked inward (5 clicks)
    • Slide the green knight all the way right; the cabinet opens. Take the Foldable Mechanism.

17) Book Display – Marble Chain & Foldable Rails

  1. Return to the book display. In the first glass bay, note the thread with “2”; set the Pipe Wrench to size 2 in inventory.
  2. Before using the wrench, place the wheel (Segmented Cylinder’s wheel) on the thread, then spin toward you to advance the marble and lower the second glass case.
  3. In the second bay, install the Foldable Mechanism.
  4. Use the left and right side handles alternately to steer the green cube along rails into the red hole. The third case opens.

18) Camera Rotors – Color Tiles & BW Linkage

  1. At the camera in the third case, take the paper and the earring under the tube above.
  2. Place the earring on the statue’s right ear to drop a Lightbulb; collect it.
  3. Back at the camera, open the top bay to reveal colored tiles and three levers (L/M/R). Get all three lights on with these moves:
  1. Green → Right
  2. Yellow → Right
  3. Left lever Up
  4. Yellow → Right
  5. Middle Up
  6. Right Up
  7. Right Red → Right
  8. Middle Red → Left
  9. Right Down
  10. Green → Left ×2
  11. Right Down
  12. Green → Left
  13. Middle Up
  14. Right Down
    • All three lights turn red; a black-and-white tile puzzle appears.
  15. For the B/W puzzle, link cylinders by forming identical adjacent pairs across gaps (so pulling the lever rotates all connected rotors). Use the empties to shuffle, then:
  1. Spin the 3rd cylinder up 1
  2. Move the vertical line tile to the right empty
  3. Move the two dots tile to the right empty
  4. Spin 1st & 2nd cylinders up 1 (linked)
  5. Spin 1st–3rd cylinders up 4 (linked)
  6. Pull and hold the lever through the cutscene.

19) Drawer Handle, Component & Floor-1 Power Puzzle

  1. Back out; take the Drawer Handle from the desk on the right.
  2. Bottom of the display case: attach Drawer Handle to the two holes and slide open; read the crumpled note.
  3. Pick up the Electronic Component from the jar with raised lid.
  4. Return to the elevator. Set Pipe Wrench to size 3.
  5. Unscrew the 3-marked bolt to the right of the elevator buttons; open the panel.
  6. Place the Electronic Component at the top of the circle (it will light).
  7. Route power so two right lights feed the bottom switch on the left:
  1. Top-right green ×3
  2. Bottom-right green ×3
  3. Top-right green ×4
  4. On the path left from the top light, tap the L-junction ×2
  5. Next L-junction ×3
  6. 3-prong below it ×1
  7. Bottom straight piece ×1
  8. Close the cover and press Floor 1.

Ready to keep the current flowing? Continue the story and tackle the next set of contraptions in our House of Tesla Chapter 3 Walkthrough. Click through to the next page when you’re set.

More Game Content to Read

Related Content