All Playtime Kingdom Pygmy Locations in Hop n Marty

Follow our step-by-step route to find all 10 pygmies in Hop n Marty’s Playtime Kingdom without backtracking or missing quest triggers.
All Playtime Kingdom Pygmy Locations in Hop n Marty
Screenshot by Nux Game Guides

All Playtime Kingdom Pygmy Locations in Hop n Marty

Follow our step-by-step route to find all 10 pygmies in Hop n Marty’s Playtime Kingdom without backtracking or missing quest triggers.

Looking for all Playtime Kingdom pygmy locations in Hop n Marty? This guide covers all 10 pygmy locations and shows the most efficient route to collect them without unnecessary backtracking. We’ll also point out key quest items you should grab in the right order, because finding them too early can bug quests and force you to Exit to Lab to reset.

Where to Find all Pygmies in Playtime Kingdom

1. Playing Cards

From the starting chessboard area, take the path to the right toward the castle. At the castle gate, speak to Gherman—he needs a key to unlock the gate. Remember this for later.

Go behind the castle to find the first Jenga button (you’ll need five to reach the Jenga Tower pygmy).

Next, return to the starting area blocks and climb them. At the top, turn left and follow the path to the dice leading to the Monopoly box. The second Jenga button is behind the red hotel building.

From here, climb up to the black-and-white Pokey box. On its corner is a button that spawns playing cards leading to a poker table. Hit all three buttons here while timing your jumps across disappearing platforms (jump as they vanish so they reappear under you).

Once all buttons are pressed, more playing cards appear, leading to a second poker table where this pygmy waits.

2. Apple Collecting

From the Pokey box, head to the green-and-white box with the fighting robots. Speak to Spark—she won’t let you enter until you bring her two batteries (more on that later).

Drop down behind the robots, past chess pieces and blocks, to a gray structure. The third Jenga button is to the left of it. Enter the structure to start the apple quest.

Inside, a woman asks you to collect 10 apples for a pie. Aim your rabbit tongue (ZL) and shoot (RL) at apples on cardboard trees when the yellow icon appears.

Once you bring her the apples, she’ll move the ogre blocking a room. Inside is the second pygmy.

3. Colored Platforms

Exit the structure and head right to the blue-and-yellow box with columns. The castle key is here.

Jump across the colored rectangle boxes to the floating colored platforms. Step on the wrong one and you’ll fall, so follow this order:

Red → Yellow → Yellow → Blue → Yellow → Blue → Green

Return in reverse order, then drop down to hit the fourth Jenga button.

4. Marty’s Quest

From the colored platforms, jump down and head right across spinning platforms toward the Pokémon cards. Take the left path upward to a color box with Lego towers.

Climb the towers to springs, grab battery #1 for Spark’s quest, then bounce up to Marty’s Quest platform for the pygmy.

5. Siman Says

From Marty’s Quest, drop back to the Lego towers and take the path to the Siman Says box.

Press the button to see the sequence and stomp the matching colors. The correct patterns are:

  1. Blue, Yellow, Green, Red
  2. Blue, Yellow, Green, Red, Red, Blue
  3. Blue, Yellow, Green, Red, Red, Blue, Green, Yellow
  4. Blue, Yellow, Green, Red, Red, Blue, Green, Yellow, Green, Blue

Complete all sequences to earn the pygmy.

6. Fighting Robots

From Simon Says, head toward the Battleship statue for the fifth Jenga button. Then climb to the spinning platforms and roulette wheel for battery #2.

Once both batteries are collected, return to the fighting robots and place them in the base. Spark will stop the fight, letting you grab the pygmy.

7. Inside the Castle – Maze

With the key from earlier, enter the castle and take the left path to a button that reveals the pygmy across the maze.

Follow this path before the timer runs out:

Straight → Right → Left → Left → Left → Right → Left → Right → Right → Right → Left

8. Inside the Castle – Hop Door

Exit through the door behind the pygmy to end up near the maze start. Return to the castle entrance and go straight to the Hop Door.

Inside, hit the left switch with your tongue to move a turret, climb it, hit another switch to move a staircase, then climb platforms to reach the pygmy.

9. Inside the Castle – Clock Room

Exit the Hop Door and enter the right-hand door from the castle entrance. Ride the moving platforms to the top near the spinning clock for the ninth pygmy.

10. Jenga Tower

Exit the castle and head to the Jenga Tower. Use all five buttons you found earlier to climb it.

Follow this path to the top:

Start on the lowest piece touching the orange box → left to the dice side → left inside the tower → straight to the piece on your left → up-left to the next piece → inside tower → right → up-right → out-left → long jump right → inside gap left → floating piece → 180 jump left → right → right → U-jump to same-level piece → straight ahead → 180 left → inside → up-right → up-right → top platform with pygmy.

You should now have all 10 pygmies and 200 bananas. Pause the game, select Exit to Lab, and check our Hop n Marty Hub for the guide to the next level: All Forgotten Boatyard Pygmy Locations in Hop n Marty.

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