Nicktoons & The Dice of Destiny tosses your favorite cartoon characters into an unexpected RPG crossover, and the lineup is stacked. Whether you’re smashing enemies with Sandy’s hammer or freezing them in place as Katara, each hero brings a unique flavor and battle style to the fight. This launch-day guide breaks down every playable character, covering their Class, Combat Role, signature abilities, and who they’re best suited for.
All Nicktoons & The Dice of Destiny Playable Characters
Get to know all playable characters in Nicktoons & The Dice of Destiny, including their class, combat role, and signature abilities at launch.
Damage Dealers – Melee & Ranged DPS
These characters specialize in high damage output, whether through close-range combos or explosive ranged attacks.
SpongeBob SquarePants (SpongeBob SquarePants)

Class: Knight
Role: Melee/Burst DPS
SpongeBob’s Knight class blends honor and hilarity, wielding kitchen gear and bubble attacks to control the frontline. He’s scrappy, tanky, and surprisingly effective with spatula combos and self-heals.
Best For: Players who like quirky fighters with surprising damage bursts.
Abilities:
- Bubble Blast: Blows a massive bubble that deals damage to enemies in its path.
- Goofy Goober!: Rocks out with a magic guitar, blasting enemies in a 360-degree burst.
- Kah-Rah-Tay!: Spins in a martial arts flurry, dealing AoE melee damage.
- Ol’ Reliable: Strikes forward with a jellyfish net for close-range damage.
- Pretty Patty: Heals SpongeBob by chowing down on a colorful burger.
- Shield Bash: Charges up a bash attack that blocks incoming damage, then retaliates.
- Order Up! Combo: Unleashes a triple-hit spatula combo that deals damage and restores mana.
Leonardo (Teenage Mutant Ninja Turtles)

Class: Samurai
Role: Precision Melee DPS
Leo’s Samurai class focuses on discipline and speed. He darts through enemies with katana combos and counters, excelling in mobility and critical burst damage.
Best For: Agile players who love fluid combos and precision strikes.
Abilities:
- Counter Stance: Blocks an attack and instantly counters with a 360° critical strike.
- Crescent Blade: Hurls a wave of sword energy that slices enemies from range.
- Dual Strike: Dashes forward with a double katana slash, hitting enemies in a line.
- Flying Kick: Leaps forward with a powerful kick that knocks enemies back.
- Katana Slash: Delivers a three-hit sword combo that restores mana on each hit.
- Turtle Tornado: Spins rapidly with blades extended, dealing damage all around.
- Zen State of Mind: Boosts attack speed and adds energy slashes to every hit for 12 seconds.
Jenny Wakeman (XJ-9) (My Life as a Teenage Robot)

Class: Ranger
Role: Tactical Ranged / Versatile DPS
Jenny’s high-tech arsenal lets her shift between rapid ranged attacks and brutal melee strikes. Her combo-driven toolkit includes everything from homing missiles to spinning saw blades.
Best For: Players who want a flexible, high-speed fighter with tons of weapon variety.
Abilities:
- Dual Crossbows: Fires a rapid barrage of arrows from both arms.
- Homing Missile: Launches a tracking rocket that follows its target.
- Big Fist: Punches forward with a massive mechanical arm.
- War Hammer: Swings a heavy hammer for wide-impact melee damage.
- Drill Dash: Spins into a high-speed drill, damaging enemies while moving.
- Saw Blades: Unleashes spinning blades that slice through enemies at medium range.
- All-Out Attack: Triggers all her weapons at once in a devastating final burst.
Jimmy Neutron (The Adventures of Jimmy Neutron)

Class: Engineer
Role: Tech Summoner / Ranged DPS
Jimmy’s Engineer class brings brainpower to the battlefield. He sets up turrets, zaps enemies with lasers, and deploys high-tech traps for sustained area control.
Best For: Strategic players who love setting up deadly tech zones.
Abilities:
- Good Dog!: Calls in Goddard to charge enemies and chomp with robotic precision.
- Laser Tag: Fires a pulse laser shot that deals damage and restores mana.
- Laser Sword: Swings a glowing blade that shocks, slows, and damages enemies.
- Baseball Launcher Turret: Deploys a turret that fires baseballs at high speed.
- Test Tube Turret: Launches chemical vials that explode on impact for AoE damage.
- Ultra Punch Turret: Drops a glove turret that punches in a spinning frenzy.
- Overdrive Protocol: Instantly deploys all three turrets and supercharges their output.
Tanks & Frontline Bruisers
Built to take hits and hold the line, these heroes excel at crowd control and soaking enemy aggression.
Sandy Cheeks (SpongeBob SquarePants)

Class: Barbarian
Role: Tanky Bruiser
Sandy’s Barbarian class delivers brute strength with a Texas twist. She dominates with slams, spins, and raw physical power, making her a top-tier brawler and crowd controller.
Best For: Players who want to brawl up close and control the battlefield.
Abilities:
- Big Acorn: Eats a giant acorn to gradually heal over time.
- Hammer Swing: Delivers a double-hit combo that restores mana with each strike.
- Hibernation Mode: Enters a rage state that boosts her slam damage and AoE power.
- Hurricane Attack: Spins in a furious 360 kick, striking all nearby enemies.
- Avalanche Strike: Leaps and slams down to create a damaging shockwave. Can be ended early with a mid-air stomp.
- Rodeo Lasso: Throws a lasso to yank enemies toward her for close-up punishment.
- Texas!: Powers up into Rage Mode, greatly boosting attack strength for a short time.
Support & Healers
Support characters keep your team alive and in control with healing spells, buffs, and clever battlefield tools.
Susie Carmichael (Rugrats: All Grown Up)

Class: Enchantress
Role: Dedicated Healer / Crowd Control
Susie’s Enchantress class mixes support magic with summoning flair. She can heal, slow, charm, and control the field with spells, Reptar summons, and magical narwhals.
Best For: Players who enjoy supporting the team while staying active.
Abilities:
- Fireball: Summons Reptar’s head to hurl a fireball that deals damage and restores mana.
- Healing Spell: Creates a healing zone that restores health to herself and allies over 10 seconds.
- Jack-in-the-Box: Throws a toy that pops open and damages nearby enemies.
- Spike Stampede: Summons a herd of Spike to charge forward, knocking enemies back.
- Toy Bricks: Scatters magical bricks that slow and damage enemies who walk over them.
- Unicorns of the Sea: Launches floating narwhals that strike enemies one at a time.
- Reptar’s Roar!: Summons Reptar to charge and deliver multiple powerful attacks.
Katara (Avatar: The Last Airbender)

Class: Spellcaster
Role: Waterbending Support / Hybrid Mage
Katara’s Spellcaster class harnesses healing and ice attacks to lock down enemies and protect allies. She’s flexible, precise, and vital in tough fights.
Best For: Tactical players who like healing and crowd control.
Abilities:
- Water Whip: Lashes out with a water whip that restores mana and leaves behind a puddle that speeds allies and slows enemies.
- Focus: Enters a meditative stance that reduces damage taken and regenerates mana.
- Water Wave: Sends a crashing wave forward that damages and knocks enemies back.
- Ice Pillar: Summons an icy column that shoots frost discs when struck, damaging nearby foes.
- Healing Pool: Creates a spring that continuously heals Katara and nearby allies.
- Frozen Prison: Freezes enemies and puddles in place, dealing damage and immobilizing them.
- Frozen Rain Barrage: Rains frozen shards across an area in a storm of ice damage.
Summoners & Controllers
These chaos-makers manipulate the fight with traps, summons, or elemental control, offering flexible power from a distance.
Timmy Turner (The Fairly OddParents)

Class: Wizard
Role: Chaos Summoner / Magic DPS
Timmy’s Wizard class leans into fairy-fueled spellcasting and wild chain reactions. He summons explosive mushrooms, cursed piñatas, and elemental mayhem to wreak havoc from midrange.
Best For: Creative players who thrive on unpredictable magic chaos.
Abilities:
- Elemental Wall: Summons a wall of Fire, Lightning, or Ice that damages and knocks back enemies.
- Mushroom Rain: Drops enchanted mushrooms that deal damage and apply random debuffs (poison, burn, freeze).
- Vacuum Ball: Pulls enemies inward and damages over time. Finishes by absorbing low-HP foes and launching a powerful energy ball.
- Piñata’s Revenge: Taunts enemies with a cursed piñata that explodes after granting random buffs/debuffs.
- A Really Dangerous Weapon: Deploys a rogue cannon that rapid-fires magical blasts.
- Scepter Beam: Fires a cycling elemental beam that applies a new debuff each second and restores mana.
- Spiky Ball: Summons a glittery bouncing ball that damages on each bounce before exploding. Can be detonated early.
Outro – Who Should You Play First?
All Nicktoons & The Dice of Destiny characters bring something different to the table ranging from brute-force melee damage to support-heavy crowd control. If you’re jumping in solo, SpongeBob, Jenny, or Leo are great starter picks. For co-op sessions or harder stages, Katara and Susie offer vital healing and support. Check out Nick Toons & The Dice of Destiny hub for similar guides.