Teamfight Tactics (TFT) Beginner Guide

Beginner friendly TFT tips for comps, gold, streaks, damage, items, and smart unit placement.
Teamfight Tactics Key Art used as featured item in Teamfight Tactices (TFT) Beginner Guide
Image via Riot Games

Teamfight Tactics (TFT) Beginner Guide

Beginner friendly TFT tips for comps, gold, streaks, damage, items, and smart unit placement.

Want to learn how to play TFT, but feeling overwhelmed? Our Teamfight Tactics (TFT) beginner guide keeps things simple so you can focus on the basics. You will learn how to build solid teams, how gold and streaks work, and how much damage you actually take when you lose a round.

Teamfight Tactics Beginner Guide

All Champions in TFT Set 16 Lore & Legends
Image via Riot Games

Think of your first week as practice. Do not worry about perfect placements yet. Aim to understand what is happening on your board at each stage. There is a lot to keep track of during a game, but if you follow the seven tips below, you will start to learn TFT and have fun while you do it.

1. Start With Vertical Comps

Comps fall into two broad styles:

  • Vertical comps stack one main trait very high.
  • Horizontal comps weave many traits together for lots of small bonuses.

For new players, vertical lines feel much easier. Pick a main trait and push for a big breakpoint, like 6 or 7 units from that trait. You will clearly see when the trait powers up and your board spikes.

Set 16 rewards flexible, mixed builds later on, but you can save that for when you feel comfortable. Use simple vertical comps as “training wheels” first, then branch into splash traits once you know your basics.

2. Learn How Gold, Interest, and Streaks Work

Gold is the most important skill in TFT. Every round, you get four main types of income:

  • Base income
  • Interest
  • Win and loss streaks
  • Win bonus

Here’s each income type explained.

Base Income

  • Each planning phase you gain gold for free.
  • In the very early rounds you get 2, then 2, then 3, then 4.
  • From stage 2-2 onward, the game pays a steady 5 gold each round.

Interest

  • At the end of each round, the game counts your bank.
  • For every 10 gold you hold, you gain 1 extra gold.
  • This caps at 5 bonus gold, so 50+ gold is the maximum.
  • 0–9 gold: 0 interest.
  • 10–19: +1, 20–29: +2, 30–39: +3, 40–49: +4, 50+: +5.

This is why players talk about “going to 50.” Sitting on 50 gold gives you your base 5 income plus 5 interest every round. That is 10 gold per round before streaks or drops.

Win and Loss Streaks

Streaks pay extra gold whether you win a lot or lose a lot.

  • 3–4 wins in a row: +1 bonus gold per round.
  • 5 wins in a row: +2 bonus gold.
  • 6 or more wins: +3 bonus gold.
  • 3–4 losses in a row: +1 bonus gold.
  • 5 losses in a row: +2 bonus gold.
  • 6 or more losses: +3 bonus gold.

You also get +1 gold every time you win a PvP round, separate from streak gold.

Knowing When to Lose and When to Win

For beginners, the key idea is this:

  • Constantly breaking your streak is bad.
  • Long win streaks and long loss streaks both give strong income.

Sometimes your board rolls weak units and bad items early. In that case, it can be correct to accept a loss streak instead of spending all your gold. Build a cheap, decent team, keep your health above 60, and let the loss streak plus interest carry your economy. Later, you can spend hard, rebuild your board, and climb back.

On the other hand, if you hit strong upgrades and good items early, you can spend more to protect a win streak. You pay some gold up front, but the streak gold and high health often make it worth it.

3. Unit Placement Basics

Once you understand traits and gold, the next big skill is where you put your units. Good boards are not just “what” you play, but “where” you place them.

In TFT you mainly think about two zones:

  • Frontline
  • Backline

Frontline Units

These are your tanks and bruisers.

  • Put them in the first two rows.
  • Their job is to soak damage and buy time.
  • They should stand in front of your carries whenever possible.

Backline Units

These are your fragile damage dealers.

  • Ranged carries, casters, and many support units stay in the last two rows.
  • Keep them behind tanks so they can deal damage safely.
  • Try not to leave them alone on a side with no protection.

Assassins

Assassins and some divers behave differently. They jump toward the enemy backline, so their starting spot matters a lot.

  • Place them so they line up with the enemy carries.
  • If the enemy caster is on the right corner, put your assassin on your right side.
  • Avoid dropping assassins on a side with no targets. They will jump into empty space, then walk into tanks and waste time.

Playing Around Enemy Positions

You should move your units between rounds.

  • If an enemy has a very weak side of their frontline, mirror that side and burn through it fast.
  • If a threat likes to dive your carry, shift your carry to the other corner and move a tank into the danger spot.
  • In late game, take a second to scout other boards and adjust your placements before the round starts.

You will not get perfect positioning in your first games, and that is fine. Just follow the basic rule: tanks in front, damage in back, assassins aimed at the enemy

Set 16 Lore & Legends gives you a perfect playground to learn TFT fundamentals that will carry across every future set. Once you feel comfortable with vertical comps and basic econ, check back for specific Set 16 comp guides, easy starter boards, and more advanced horizontal builds to try.

4. Item Basics

Items decide a lot of fights in TFT. You can have the right traits and still lose if your items sit on the wrong units. The good news is that you do not need to memorize every combo to start.

First, use the in game suggestions.

  • Open the info panel for a champion on your board or bench.
  • On PC, right click the unit. On mobile, tap and hold.
  • The details screen shows a few recommended full items for that champion.

These suggested items are not perfect, but they give you a clear hint. If the recommended icons look tanky, that unit likes defensive stats. If you see damage and mana items, that unit wants to cast or attack a lot.

You can also learn from the items themselves.

  • Click or tap a basic component in your item tray.
  • A small menu pops up that shows every completed item you can build with that piece.
  • Each icon in that grid is that base item plus one other component.

This is a fast way to learn what your current components can become without leaving the game.

How to Combine and Store Items

You do not have to slam items directly on a fielded unit.

  • You can combine item components in your inventory by dragging one item onto another.
  • If two pieces can make a completed item, they will fuse even if they are not on a champion.
  • You can also put finished items and components on a champion sitting on your bench if you want to hold them for later.

This is useful if you expect an augment like Pandora’s Bench or anything that rerolls unassigned items. Doing so will keep the item safe.

Frontline Item Rules

Your frontline champions are your tanks and bruisers.

  • Build health, armor, and magic resist items on them.
  • Add healing, shields, or damage reduction if possible.
  • One very tanky unit with two or three defensive items often does more work than three half built tanks.

Your front row exists to buy time. If that row dies instantly, your carries never get to play the fight.

Backline Item Rules

Your backline champions are your carries and supports.

  • Give your main carry pure damage and stats that help them attack or cast more.
  • Use ability power and mana items on spell based carries.
  • Use attack damage and attack speed items on auto attack carries.
  • Avoid stacking heavy damage items on a champion that has to stand in the front row.

As you play more, you’ll learn specific best items for each champion. At the start, just follow the in-game suggestions, use the item preview menu, and remember the basic rule: tanky items on the front, damage and mana items on safe backliners. That alone will make your boards much stronger.

5. Know How Much Player Health You Lose

Player damage looks scary, but the rule is simple.

  • Player damage = stage damage + 1 damage for each enemy unit left alive.

Stage damage roughly follows this pattern:

  • Stage 1: 0 base damage (tutorial PvE).
  • Stage 2: 2 base damage.
  • Stage 3: 5 base damage.
  • Stage 4: 8 base damage.
  • Stage 5: 10 base damage.
  • Stage 6: 12 base damage.
  • Stage 7: 17 base damage.
  • Stage 8 and beyond: 150 base damage, which basically deletes you.

This is why early loss streaks are fine, but late game ones are risky. You can bleed a bit in stage 2 and 3 to build a huge bank. In stage 5 and 6, one bad fight can knock you out.

6. Stay Flexible Without Overthinking

TFT requires a lot of patience and RNG. Sometimes you won’t find a champion needed to complete a comp, so don’t force anything. Sometimes pivoting can save you later.

In each game:

  • Look at your early shops and item components.
  • Check your first augment choices.
  • Choose a vertical trait that fits those rolls.
  • Add side traits later if your shops support them.

The game often rewards players who pivot into what their shops and augments offer, instead of forcing one “perfect” comp.

7. Keep Your Mindset Light

Your first games in Teamfight Tactics will look messy.

Judge your games by small wins:

  • Did you reach 50 gold and hold it for a few rounds?
  • Did you hit a clear vertical trait breakpoint?
  • Did you understand why you took a big chunk of damage?
  • Did you learn how one new trait or unlock works?

If you hit one of those goals, the game helped you improve, even if you placed last.

Good Luck and Have Fun!

Now that you have used our Teamfight Tactics (TFT) beginner guide, you are on your way to becoming a better player and having a lot more fun along the way. Check out our TFT hub for more news and guides, including our Teamfight Tactics (TFT) Set 16 Lore & Legends Release Date coverage, so you never miss out on the action.

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